﻿package beautifulWorld2D.engine.events 
{
	import flash.events.Event;

	public class EngineEvent extends Event
	{
		
		public static var TIMER_GLOBAL:String = "TIMER_GLOBAL";
		public static var TIMER_ANIM:String = "TIMER_ANIM";
		
		
		public function EngineEvent(type:String)
		{
			// Call the constructor of the superclass.
			super(type);
		}
	}
	
}